Blender_bevy_components_wor.../testing/bevy_example/Cargo.toml
kaosat.dev bef709a0ed feat(Blenvy:Bevy):
* bumped up Bevy version to v0.14 !
 * fixed (albeit in a clunky way) issues with sub blueprint detection
 * improved error message for missing material library
 * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready
 * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun)
 * minor cleanups & tweaks
 * added test component with Vec3 to double check for issues
 * updated test blend file to include the component above + added a light to the test spawnable blueprint
to check for "light flashes" (aka indirectly testing "HideUntilReady")
2024-07-07 22:21:12 +02:00

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TOML

[package]
name = "bevy_example"
version = "0.3.0"
edition = "2021"
license = "MIT OR Apache-2.0"
[dependencies]
bevy = { version = "0.14", features = ["dynamic_linking"] }
blenvy = { path = "../../crates/blenvy" }
# bevy_gltf_blueprints = { path = "../../crates/bevy_gltf_blueprints" }
# bevy_registry_export = { path = "../../crates/bevy_registry_export" }
# bevy_gltf_worlflow_examples_common_rapier = { path = "../../examples/common_rapier" }
#bevy_gltf_worlflow_examples_common = { path = "../../examples/common" }
#evy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
#bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets"] }
#bevy_editor_pls = { version = "0.8" }
rand = "0.8.5"
json-writer ="0.3"