4865d432d9
* relying on the fact that the mesh-per-material generated by the gltf exporter is deterministic: ie always uses the ordering of materials in an object * added new component MaterialInfos (plural) with a vec of MaterialInfo's * modified how materials per object are gathered on the Blender side * and modified the processing on the Bevy side to also use the ordered approach * seems to work well so far ! |
||
---|---|---|
.. | ||
blenvy | ||
blenvy.zip | ||
internal_generate_example_gltf_files.py | ||
internal_generate_release_zips.py |