Blender_bevy_components_wor.../examples/advanced/assets/assets_game.rs

14 lines
331 B
Rust

use bevy::gltf::Gltf;
use bevy::prelude::*;
use bevy::utils::HashMap;
use bevy_asset_loader::prelude::*;
#[derive(AssetCollection, Resource)]
pub struct GameAssets {
#[asset(key = "world")]
pub world: Handle<Scene>,
#[asset(key = "models", collection(typed, mapped))]
pub models: HashMap<String, Handle<Gltf>>,
}