Blender_bevy_components_wor.../examples/basic/test_components.rs

87 lines
2.0 KiB
Rust

use bevy::prelude::*;
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct UnitTest;
#[derive(Component, Reflect, Default, Debug, Deref, DerefMut)]
#[reflect(Component)]
struct TuppleTestF32(f32);
#[derive(Component, Reflect, Default, Debug, Deref, DerefMut)]
#[reflect(Component)]
struct TuppleTestU64(u64);
#[derive(Component, Reflect, Default, Debug, Deref, DerefMut)]
#[reflect(Component)]
pub struct TuppleTestStr(String);
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct TuppleTest2(f32, u64, String);
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct TuppleTestBool(bool);
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct TuppleVec2(Vec2);
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct TuppleVec3(Vec3);
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct TuppleVec(Vec<String>);
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct TuppleTestColor(Color);
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
struct BasicTest{
a: f32,
b: u64,
c: String
}
#[derive(Component, Reflect, Default, Debug, )]
#[reflect(Component)]
pub enum EnumTest{
Metal,
Wood,
Rock,
Cloth,
Squishy,
#[default]
None
}
pub struct ComponentsTestPlugin;
impl Plugin for ComponentsTestPlugin {
fn build(&self, app: &mut App) {
app
.register_type::<BasicTest>()
.register_type::<UnitTest>()
.register_type::<TuppleTestF32>()
.register_type::<TuppleTestU64>()
.register_type::<TuppleTestStr>()
.register_type::<TuppleTestBool>()
.register_type::<TuppleTest2>()
.register_type::<TuppleVec2>()
.register_type::<TuppleVec3>()
.register_type::<EnumTest>()
.register_type::<TuppleTestColor>()
.register_type::<TuppleVec>()
.register_type::<Vec<String>>()
;
}
}