Blender_bevy_components_wor.../examples
kaosat.dev ee873b06f1 feat(Blenvy): big overhaul, cleanup & fixed to the assets system
* now the blender side exports .meta.ron files in addition to the gltf files
 * these ron files contain the list of assets that are then preloaded on the Bevy side
 * removed the double loading of gltf files on the Bevy side, replaced with use of the new metadata/asset files
 * added bevy_common_assets/ ron as dependency for the file loading
 * big cleanup & partial restructure of the spawning steps
 * fixed premature removal of the BlueprintAssetsLoadState component that was leading to missing material gltf files in
setups withouth hot reload
 * added OriginalVisibility component & logic to correctly reset the visibility of entities to what they where before
the blueprint spawning
 * fixed a few not so visible issues with some components staying around after the blueprint instance has become "ready"
 * moved a number of component insertions to the new "get the assets list from the meta file"
 * also, loading speed feels faster ! (thanks to now loading the gltf files only once)
 * minor various tweaks & cleanups
2024-07-29 22:32:23 +02:00
..
animation chore(examples): cleanup 2024-07-22 00:29:17 +02:00
blueprints chore(examples): cleanup 2024-07-22 00:29:17 +02:00
components chore(examples): cleanup 2024-07-22 00:29:17 +02:00
demo feat(Blenvy): big overhaul, cleanup & fixed to the assets system 2024-07-29 22:32:23 +02:00
save_load feat(Blenvy): cleanups, docs & tweaks 2024-07-21 01:44:05 +02:00
README.md refactor(): removed legacy crates 2024-07-19 12:44:46 +02:00

README.md

Examples

This folder contains numerous examples showing how to use Blenvy Each example is its own crate so its dependencies and assets are specific & clear.