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README.md |
README.md
Multiple levels from multiple blend files example/demo
This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.
Running this example
cargo run --features bevy/dynamic_linking