Blender_bevy_components_wor.../examples/blenvy/animation
2024-07-16 11:11:25 +02:00
..
art refactor(examples): started simplifying & restructuring examples 2024-07-16 11:11:25 +02:00
assets refactor(examples): started simplifying & restructuring examples 2024-07-16 11:11:25 +02:00
src refactor(examples): started simplifying & restructuring examples 2024-07-16 11:11:25 +02:00
Cargo.toml refactor(examples): started simplifying & restructuring examples 2024-07-16 11:11:25 +02:00
README.md chore(): updated docs, moved examples around etc 2024-07-16 01:18:31 +02:00

Animation example/demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking