Blender_bevy_components_wor.../examples
Shawn Workman 269a211e1e
fix(bevy_gltf_blueprints): fixed main_menu handling in examples
* restrict main_menu system to only run in AppState::MenuRunning 
* this is desired because hitting enter once we transition to AppState::AppRunning pressing enter will still trigger keycode.just_pressed in main_menu and set state to AppState::AppLoading and crash the game when it tries to create another scene, camera, etc...
2023-11-30 23:11:09 +01:00
..
bevy_gltf_blueprints fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
bevy_gltf_components/basic feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
README.md refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00

Examples

This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.