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* restrict main_menu system to only run in AppState::MenuRunning * this is desired because hitting enter once we transition to AppState::AppRunning pressing enter will still trigger keycode.just_pressed in main_menu and set state to AppState::AppLoading and crash the game when it tries to create another scene, camera, etc... |
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bevy_gltf_blueprints | ||
bevy_gltf_components/basic | ||
README.md |
Examples
This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.