mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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572a2b89a6
* Add lint CI * Clippy allow complex types, warn on some others * bevy_gltf_blueprints use workspace lints * Update toolchain for workspace wide lints * Use workspace lints on the other crates as well
23 lines
864 B
TOML
23 lines
864 B
TOML
[package]
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name = "bevy_gltf_components"
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version = "0.2.1"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Allows you to define [Bevy](https://bevyengine.org/) components direclty inside gltf files and instanciate the components on the Bevy side."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
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categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dev-dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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[dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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serde = "1.0.188"
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ron = "0.8.1"
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