Blender_bevy_components_wor.../examples
Mark Moissette 2ae8351e0f
feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109)
* fundamental rewrite of a lot of aspects of the exporter, for cleaner code & to solve a number of issues
* set export_separate_dynamic_and_static_objects default to FALSE, as it is an edge use case
* added central tracker class, to track the post save & depsgraph changes
* auto_export is now more operator centric, with functional undo
* now storing add-on configuration at the blend file level  (bpy.data.texts)
* found source of export issues ! mismatch between context.scene & context.window.scene (the last we can set, the other not)
* overhauled & cleaned up materials handling to avoid context issues & reliance on bpy.ops
* huge restructure of how temporary scenes are created & cleaned up
* added support for exports in edit_mode
* updated examples
* a lot more
* fixes #103 
* fixes #112 
* fixes #113 
* fixes #114 
* fixes #115 
* fixes #116
2024-02-05 09:49:19 +01:00
..
bevy_gltf_blueprints feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
bevy_gltf_components feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
bevy_gltf_save_load/basic feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
README.md refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00

README.md

Examples

This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.