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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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e573251707
* more coherent logic between save & load * added resources & boilerplate for loading side * experimenting with save & load logic, filtering of components etc * updated assets for more testing * added bevy-inspector-egui to some examples for testing |
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Cargo.toml | ||
README.md |
Basic save_load example/demo
This example showcases how to use bevy_save_load
crate to save & load your bevy game
Notes Workflow with blender / demo information
- the gltf files for this demo where generated using the Export dynamic and static objects seperatly feature of the blenvy addon: so the static & dynamic level files where generated automatically, based on the entities that have a Dynamic component/custom property
Running this example
cargo run --features bevy/dynamic_linking