Blender_bevy_components_wor.../examples/blenvy/demo
2024-07-17 23:15:36 +02:00
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art chore(Blenvy): tweaks, adjustements, moved examples etc 2024-07-17 23:15:36 +02:00
assets chore(Blenvy): tweaks, adjustements, moved examples etc 2024-07-17 23:15:36 +02:00
src chore(Blenvy): tweaks, adjustements, moved examples etc 2024-07-17 23:15:36 +02:00
Cargo.toml chore(Blenvy): tweaks, adjustements, moved examples etc 2024-07-17 23:15:36 +02:00
README.md chore(Blenvy): tweaks, adjustements, moved examples etc 2024-07-17 23:15:36 +02:00

Multiple levels from multiple blend files example/demo

This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.

Running this example

cargo run --features bevy/dynamic_linking