Blender_bevy_components_wor.../crates/bevy_gltf_blueprints/Cargo.toml
Mark Moissette bce6d43c50
Bevy gltf blueprints fixes and tweaks (#24)
* fixed bad default path for library
 * added missing ComponentsFromGltfPlugin which causes the blueprint plugin not to work as expected if ComponentsFromGltfPlugin is not added elsewhere
 * all info! calls are now debug! for a less spammy debugging experience

* refactor(examples:advanced):
 * removed ComponentsFromGltfPlugin as that is now included directly in the blueprints plugin
 * moved all physics (rapier) related code to the core/physics module
2023-10-14 13:51:29 +02:00

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TOML

[package]
name = "bevy_gltf_blueprints"
version = "0.1.4"
authors = ["Mark 'kaosat-dev' Moissette"]
description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
categories = ["game-development"]
edition = "2021"
license = "MIT OR Apache-2.0"
[dev-dependencies]
bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }
[dependencies]
bevy_gltf_components = "0.1"
bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }