mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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6cbb144746
* cleaned up hot reload code a bit * renamed a few things for clarity * experimented with hiding entity while spawning & showing it again after spawn to try and remove "flashes" happening when spawning blueprints with lights * for testing example, fixed dynamic spawner test |
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blenvy | ||
internal_generate_example_gltf_files.py | ||
internal_generate_release_zips.py |