Blender_bevy_components_wor.../crates
kaosat.dev 6dde9823ed feat(Blenvy:Bevy): almost complete rework of blueprint spawning workflow (wip)
* added logic to track spawning of sub blueprints
 * added ability to determine when a blueprint instance is truly ready
  (aka all its assets have been loaded, blueprint scene & sub scenes spawned & processed etc)
 * reworked spawning steps for more determinism & reliability
 * no more "seperate" spawning post process
 * lots of related changes
 * still messy but functional
2024-07-02 14:32:39 +02:00
..
bevy_gltf_blueprints feat(Blenvy:Bevy): experimentation with hot reload: it works !! 2024-06-25 18:34:26 +02:00
bevy_gltf_components feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
bevy_gltf_save_load feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
bevy_registry_export feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
blenvy feat(Blenvy:Bevy): almost complete rework of blueprint spawning workflow (wip) 2024-07-02 14:32:39 +02:00