Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev 6dde9823ed feat(Blenvy:Bevy): almost complete rework of blueprint spawning workflow (wip)
* added logic to track spawning of sub blueprints
 * added ability to determine when a blueprint instance is truly ready
  (aka all its assets have been loaded, blueprint scene & sub scenes spawned & processed etc)
 * reworked spawning steps for more determinism & reliability
 * no more "seperate" spawning post process
 * lots of related changes
 * still messy but functional
2024-07-02 14:32:39 +02:00
..
art feat(Blenvy:Bevy): almost complete rework of blueprint spawning workflow (wip) 2024-07-02 14:32:39 +02:00
assets chore(): minor tweaks & experiments 2024-06-26 14:35:47 +02:00
src feat(Blenvy:Bevy): almost complete rework of blueprint spawning workflow (wip) 2024-07-02 14:32:39 +02:00
Cargo.toml feat(Blenvy): added an "all-in-one" (almost) Blenvy crate 2024-06-20 00:05:02 +02:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.