Blender_bevy_components_wor.../testing/bevy_example
kaosat.dev 66df7fae99 feat(animation):
* moved triggering of frame marker events to the blueprints crate
 * added additional handling of frame markers for blueprint animations (yikes is this convoluted)
 * added additional animated blueprint for testing blueprint animation markers
2024-04-01 00:26:23 +02:00
..
assets feat(animation): 2024-04-01 00:26:23 +02:00
src feat(animation): 2024-04-01 00:26:23 +02:00
Cargo.toml test(auto_export): 2024-03-20 17:57:06 +01:00
README.md feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00
expected_screenshot.png chore(): minor tweaks 2024-03-21 21:37:10 +01:00

README.md

Bevy registry export example/demo

This example showcases

  • the use of the bevy_registry_export crate to extract all components & types information into a json file.
  • That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !

Running this example

cargo run --features bevy/dynamic_linking

Running the example also regenerates the registry.json file.