Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/animation
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chore(lock files ): Delete and ignore Cargo.lock files (#101)
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Animation example/demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking