Blender_bevy_components_wor.../examples/bevy_gltf_blueprints
Mark Moissette 76f6a45fc4
feat(examples): added basics of multi-level example (#46)
* added basic assets & logic for scene switching upon reaching a trigger zone ! Works !
 * added toggling of physics debug
 * added handling of nested colliders for LevelTransitions
 * fix/ addition for point light intensity scaling & shadows
 * closes #40
2023-11-14 13:24:59 +01:00
..
animation feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
basic feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
basic_xpbd_physics feat(examples): added basics of multi-level example (#46) 2023-11-14 13:24:59 +01:00
multiple_levels feat(examples): added basics of multi-level example (#46) 2023-11-14 13:24:59 +01:00