mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-22 23:54:10 +00:00
6a40cdfd3f
* export_main_output_name => export_output_folder & the blueprints folder is now relative to this one * exported main scene gltf file name is now created based on the Blender scene name, not settable * blueprints folder defaults to "library" * the exporter now defaults to enabled blueprints, & enabled change detection in library * added handling of export parameter changes * ie when the gltf parameters (gltf vs glb, compression etc), are changed the next time you save , all the models are re-exported * feat(tools:gltf_auto_export): major overhaul & optimisation of library export * added change detection handling so only the actually changed collections get exported on save * works with actual changes (ie clicks/ selections don't count) * this means "progressive" export of only the changed parts, WAY faster * removed "export_on_library_changes" setting, which was semi redundant with the library toggle itself * also scans for already existing exports on disk (for "first runs" in a Blender session) * many smaller cleanups * added logic to save/load export parameters in operator * parameters are thus now persisted even if the addon is removed & added back * based on standard gltf exporter * operator presets are now fixed as well & can be used normally * added injection of saved parameters in case there is a save attempts after installing the add_on and there where previously saved settings * feat(tools:gltf_auto_export): added support for multiple main & lib scenes * with scene picking & filtering * adding a scene to the list now only works once you selected a scene from the picker * docs(tools/gltf_auto_export): updated docs |
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models | ||
scenes | ||
advanced.blend | ||
assets_core.assets.ron | ||
assets_game.assets.ron |