Blender_bevy_components_wor.../tools/bevy_components/propGroups
kaosat.dev 0ca57ba6de feat(bevy_components): continued refactor to use long names instead of short names & co
* changed all various uses of short name to long_name
 * same for type_names
 * also changed bevy_registry_export to output "long_name" instead of "title" for coherence
 * related changes & tweaks
 * still WIP
2024-05-05 22:04:25 +02:00
..
__init__.py feat(tools/bevy_blueprints): bevy plugin + blender addon for components UI to more easily create components (#70) 2024-02-05 23:01:19 +01:00
conversions_from_prop_group.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
conversions_to_prop_group.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
operators.py feat(tools/bevy_blueprints): bevy plugin + blender addon for components UI to more easily create components (#70) 2024-02-05 23:01:19 +01:00
process_component.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
process_enum.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
process_list.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
process_map.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
process_structs.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
process_tupples.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00
prop_groups.py feat(bevy_components): continued changes to base logic on long_names 2024-05-02 10:24:09 +02:00
utils.py feat(bevy_components): continued refactor to use long names instead of short names & co 2024-05-05 22:04:25 +02:00