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* fix(gltf_auto_export): added fix for correct "deep-copying" of objects & hierarchy so that animated meshes & nested hierarchies get exported correctly * test(gltf_auto_export): * added visual testing to check for overall regression : * added screenshoting in bevy app * added visual compare with reference screenshot on python side * added testing of correct export of animated models * added testing of correct export of empties * added testing of correct export of nested hierarchies * added testing of correct export of blueprints, with & without components etc * fixes #147 |
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README.md |
Bevy registry export example/demo
This example showcases
- the use of the bevy_registry_export crate to extract all components & types information into a json file.
- That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !
Running this example
cargo run --features bevy/dynamic_linking
Running the example also regenerates the registry.json file.