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* fixed & improved the Blenvy crate README * make a few things conditional on whether hot reload is enabled or not * cleaned up very verbose debug messages * a few renames & coherency pass * cleanups cleanups, cleanups ! |
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README.md |
Animation example/demo
Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up Bevy_gltf_blueprints
If you want to jump straight to controlling the imported animations, jump to :
Running this example
cargo run --features bevy/dynamic_linking