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* fixed & improved the Blenvy crate README * make a few things conditional on whether hot reload is enabled or not * cleaned up very verbose debug messages * a few renames & coherency pass * cleanups cleanups, cleanups ! |
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README.md |
Multiple levels from multiple blend files example/demo
This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.
Running this example
cargo run --features bevy/dynamic_linking