Blender_bevy_components_wor.../crates/bevy_gltf_blueprints/Cargo.toml
Mark Moissette 0cd7d5d53b
chore(): minor tweaks (#8)
* relaxed bevy version requirements to work with all v0.11.xx versions & the dependency between blueprints & components crate
* bevy_gltf_blueprints: added a more clear warning message for the random timing/ no children in scene issue
* docs(crates): modified the install instruction to be patch version agnostic
2023-09-29 12:59:07 +02:00

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TOML

[package]
name = "bevy_gltf_blueprints"
version = "0.1.2"
authors = ["Mark 'kaosat-dev' Moissette"]
description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
categories = ["game-development"]
edition = "2021"
license = "MIT OR Apache-2.0"
[dev-dependencies]
bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }
[dependencies]
bevy_gltf_components = "0.1"
bevy = { version = "0.11", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }