Blender_bevy_components_wor.../examples
Mark Moissette 76f6a45fc4
feat(examples): added basics of multi-level example (#46)
* added basic assets & logic for scene switching upon reaching a trigger zone ! Works !
 * added toggling of physics debug
 * added handling of nested colliders for LevelTransitions
 * fix/ addition for point light intensity scaling & shadows
 * closes #40
2023-11-14 13:24:59 +01:00
..
bevy_gltf_blueprints feat(examples): added basics of multi-level example (#46) 2023-11-14 13:24:59 +01:00
bevy_gltf_components/basic feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
README.md refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00

README.md

Examples

This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.