Blender_bevy_components_wor.../crates/blenvy/src
kaosat.dev ee873b06f1 feat(Blenvy): big overhaul, cleanup & fixed to the assets system
* now the blender side exports .meta.ron files in addition to the gltf files
 * these ron files contain the list of assets that are then preloaded on the Bevy side
 * removed the double loading of gltf files on the Bevy side, replaced with use of the new metadata/asset files
 * added bevy_common_assets/ ron as dependency for the file loading
 * big cleanup & partial restructure of the spawning steps
 * fixed premature removal of the BlueprintAssetsLoadState component that was leading to missing material gltf files in
setups withouth hot reload
 * added OriginalVisibility component & logic to correctly reset the visibility of entities to what they where before
the blueprint spawning
 * fixed a few not so visible issues with some components staying around after the blueprint instance has become "ready"
 * moved a number of component insertions to the new "get the assets list from the meta file"
 * also, loading speed feels faster ! (thanks to now loading the gltf files only once)
 * minor various tweaks & cleanups
2024-07-29 22:32:23 +02:00
..
blueprints feat(Blenvy): big overhaul, cleanup & fixed to the assets system 2024-07-29 22:32:23 +02:00
components feat(components): warn instead of crash when components aren't reflectable (#207) 2024-07-29 10:17:36 +02:00
registry feat(Blenvy:Bevy): 2024-07-22 00:26:02 +02:00
save_load feat(Blenvy): cleanups, docs & tweaks 2024-07-21 01:44:05 +02:00
lib.rs feat(Blenvy:Bevy): Disable ExportRegistryPlugin on WASM (#201) 2024-07-27 22:07:48 +02:00