Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/animation
Mark Moissette 8e67f76d28
feat(bevy_gltf_blueprints): added ability to also load gltf files, not just glb (#55)
* settable via a new field in the plugin configuration
 * updated examples & README
* closes #55
2023-11-24 12:30:47 +01:00
..
assets refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
src feat(bevy_gltf_blueprints): added ability to also load gltf files, not just glb (#55) 2023-11-24 12:30:47 +01:00
Cargo.lock refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
Cargo.toml feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
README.md feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00

Animation example/demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking