Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/materials
Mark Moissette 9b50d77790
chore(v0.14): upgraded all current crates, examples, testing setup etc to Bevy 0.14 (#195)
* chore(v0.14): upgraded all current crates, examples, testing setup etc to Bevy 0.14
* chore(Blender tools): some minor fixed for Bevy 0.14 & version bump
2024-07-19 01:24:24 +02:00
..
assets feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
src feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00
Cargo.toml chore(v0.14): upgraded all current crates, examples, testing setup etc to Bevy 0.14 (#195) 2024-07-19 01:24:24 +02:00
README.md feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00

README.md

Materials example/demo

Example of materials use & reuse (including textures) to avoid redundant materials in blueprints gltfs that lead to asset & memory bloat

  • to be used together with gltf_auto_export version >0.6 with the "materials library" option for exports
  • It shows you how ou can configureBevy_gltf_blueprints to support material libraries
  • material library is here

Running this example

cargo run --features bevy/dynamic_linking