Blender_bevy_components_wor.../crates
andriyDev 9c7dfb5c76 Replace FromGltfRef trait with From<Entity>.
The fewer traits the better. This does add a little bit of a weirdness where it's unclear that some components should implement this, however in those cases, users can always fallback to manually dealing with GltfRefMap.
2024-05-31 15:32:39 -07:00
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bevy_gltf_blueprints docs(bevy_gltf_blueprints): fixed missing link, minor cleanups (#172) 2024-03-21 23:07:57 +01:00
bevy_gltf_component_refs Replace FromGltfRef trait with From<Entity>. 2024-05-31 15:32:39 -07:00
bevy_gltf_components fix(bevy_gltf_components): stop automatically enabling shadows for any light source if it doesn't come from blender (#184) 2024-05-03 00:36:57 +02:00
bevy_gltf_save_load feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00
bevy_registry_export feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00