ed0c85b66e
* split out materials scan from injection of materialInfo into objects * added material Asset injection into list of assets at scene level * related tweaks & cleanups * continued overhaul on the bevy side |
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.. | ||
__init__.py | ||
blueprint.py | ||
blueprint_helpers.py | ||
blueprints_registry.py | ||
blueprints_scan.py | ||
operators.py | ||
ui.py |