Blender_bevy_components_wor.../examples
Mark Moissette 9cb9dda5d3
fix(bevy components): fix handling of unit/empty structs (#151)
* closes #133 
* fix(gltf_auto_export): corrected ron value for "spawnHere" components
* fix(bevy_components): fixed handling of empty/ unit structs
   * updated to/from prop_groups
   * updated tests/ expected files
   * bumped version
   * removed verbose "watching schema file for changes"
* fix(bevy_gltf_components): fixed issue of incorect handling of empty component values in non legacy mode:
   * aka: replacing empty component values (ron strings) with '()' should ONLY happen in legacy mode
   * even more aka: ron strings for component values should not be altered when not in legacy mode (provided ron
  strings should be valid)
* tests():
   * changed bevy_component tests to use testing/bevy_example as source for registry data
   * removed testing/bevy_registry_export, as it is redudant
   * related tweaks & cleanups
* chore(crates): bumped up versions because of breaking change
* chore(examples): updated registry export example to use up-to-date / fixed components data
* chore(bevy_gltf_components): added back warning about legacy mode, in a less spammy way
* docs(bevy_components): added notes about v0.3 breaking changes
2024-03-04 08:20:00 +01:00
..
bevy_gltf_blueprints chore(): cleanup & simplification pass (#122) 2024-02-07 14:07:17 +01:00
bevy_gltf_components/basic chore(): cleanup & simplification pass (#122) 2024-02-07 14:07:17 +01:00
bevy_gltf_save_load/basic chore(): cleanup & simplification pass (#122) 2024-02-07 14:07:17 +01:00
bevy_registry_export/basic fix(bevy components): fix handling of unit/empty structs (#151) 2024-03-04 08:20:00 +01:00
common chore(): cleanup & simplification pass (#122) 2024-02-07 14:07:17 +01:00
README.md refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00

Examples

This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.