mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-26 13:32:32 +00:00
bef709a0ed
* bumped up Bevy version to v0.14 ! * fixed (albeit in a clunky way) issues with sub blueprint detection * improved error message for missing material library * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun) * minor cleanups & tweaks * added test component with Vec3 to double check for issues * updated test blend file to include the component above + added a light to the test spawnable blueprint to check for "light flashes" (aka indirectly testing "HideUntilReady")
37 lines
1.1 KiB
TOML
37 lines
1.1 KiB
TOML
[package]
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name = "blenvy"
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version = "0.1.0"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
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categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dependencies]
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bevy = { version = "0.14", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "file_watcher"] }
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serde = "1.0.188"
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ron = "0.8.1"
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serde_json = "1.0.108"
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gltf = { version = "1.4.0", default-features = false, features = [
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"KHR_lights_punctual",
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"KHR_materials_transmission",
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"KHR_materials_ior",
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"KHR_materials_volume",
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"KHR_materials_unlit",
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"KHR_materials_emissive_strength",
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"KHR_texture_transform",
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"extras",
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"extensions",
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"names",
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"utils",
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] }
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[dev-dependencies]
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bevy = { version = "0.14", default-features = false, features = ["dynamic_linking"] } |