mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
9f21df035b
* closes #80 * preliminary work for further asset management from the Blender side without needing additional dependencies & boilerplate on the Bevy side * feat(auto_export): * now injecting list/tree of sub blueprints to main scenes/levels & blueprints * made blueprints/asset list conditional on NOT legacy mode * feat(gltf_blueprints): * basics of dynamic loading of sub_blueprints * added same kind of logic to the loading of material files * also made a more generic variant of the BlueprintAssetLoadTracker * added gltf file path for more informative error in case a gltf is missing * refactor(): * made the various gltf assets loaded by bevy_asset_loader optional (to handle the case where they are not present) * updated all examples accordingly * chore(crates): fixed links, slight tweaks, bumped versions
21 lines
874 B
TOML
21 lines
874 B
TOML
[package]
|
|
name = "bevy_gltf_blueprints"
|
|
version = "0.10.0"
|
|
authors = ["Mark 'kaosat-dev' Moissette"]
|
|
description = "Adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy."
|
|
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
|
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
|
keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
|
|
categories = ["game-development"]
|
|
edition = "2021"
|
|
license = "MIT OR Apache-2.0"
|
|
|
|
[lints]
|
|
workspace = true
|
|
|
|
[dependencies]
|
|
bevy_gltf_components = { version = "0.5", path = "../bevy_gltf_components" }
|
|
bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
|
|
|
|
[dev-dependencies]
|
|
bevy = { version = "0.13", default-features = false, features = ["dynamic_linking"] } |