Blender_bevy_components_wor.../examples/demo
kaosat.dev 792672c2ef chore(Bevy side): making clippy happy + started cleaning up demo code (non functional at this point) 2024-08-13 02:03:40 +02:00
..
art feat(Blenvy): 2024-07-20 12:36:59 +02:00
assets feat(Blenvy): 2024-07-20 12:36:59 +02:00
src chore(Bevy side): making clippy happy + started cleaning up demo code (non functional at this point) 2024-08-13 02:03:40 +02:00
Cargo.toml chore(Bevy side): making clippy happy + started cleaning up demo code (non functional at this point) 2024-08-13 02:03:40 +02:00
README.md feat(Blenvy): 2024-07-20 12:36:59 +02:00

README.md

Multiple levels from multiple blend files example/demo

This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.

Running this example

cargo run --features bevy/dynamic_linking