Blender_bevy_components_wor.../examples/blenvy/animation
kaosat.dev 3380f4c71d chore(): updated docs, moved examples around etc
* started docs for Blender Blenvy add-on
 * started migration guide
 * got rid of a few examples
 * moved (for now, wip) all remaining examples under the Blenvy umbrella
 * updated main README
 * fixed issue with undeleted bin file when setting gltf export options for gltf/bin mode
 * updated release tools (internal_generate_release_zips)
 * moved main TODO to root of repo
 * a lot of related prep work & cleanup
2024-07-16 01:18:31 +02:00
..
assets chore(): updated docs, moved examples around etc 2024-07-16 01:18:31 +02:00
src chore(): updated docs, moved examples around etc 2024-07-16 01:18:31 +02:00
Cargo.toml chore(): updated docs, moved examples around etc 2024-07-16 01:18:31 +02:00
README.md chore(): updated docs, moved examples around etc 2024-07-16 01:18:31 +02:00

Animation example/demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking