Blender_bevy_components_wor.../crates
kaosat.dev c2f09fbf22 feat(): added 'animated' flag component (wip) to mark any worlds/blueprints entities that have animations
* allows to not be restricted by bevy's a bit weird logic for AnimationPlayers
 * updated crate & tooling
 * updated testing example with a bit more complex nesting cases for testing
2024-03-19 22:12:37 +01:00
..
bevy_gltf_blueprints feat(): added 'animated' flag component (wip) to mark any worlds/blueprints entities that have animations 2024-03-19 22:12:37 +01:00
bevy_gltf_components feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00
bevy_gltf_save_load feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00
bevy_registry_export feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00