Blender_bevy_components_wor.../examples/demo
kaosat.dev b756819088 chore(Blenvy): more general cleanups & doc updates
* also more work done on example upgrades
2024-07-16 23:51:49 +02:00
..
art refactor(Blenvy:Bevy): more examples restructure & cleanup 2024-07-16 11:17:05 +02:00
assets refactor(Blenvy:Bevy): more examples restructure & cleanup 2024-07-16 11:17:05 +02:00
src refactor(Blenvy:Bevy): more examples restructure & cleanup 2024-07-16 11:17:05 +02:00
Cargo.toml chore(Blenvy): more general cleanups & doc updates 2024-07-16 23:51:49 +02:00
README.md refactor(Blenvy:Bevy): more examples restructure & cleanup 2024-07-16 11:17:05 +02:00

Multiple levels from multiple blend files example/demo

This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.

Running this example

cargo run --features bevy/dynamic_linking