mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
b8a7eba71d
* improvements to assets ui * assets ui now specific to per level data, not based on selection anymore * blueprints ui now presents assets per blueprint * a lot of tweaks & improvements in the areas above
42 lines
1.6 KiB
Python
42 lines
1.6 KiB
Python
import bpy
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import json
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from ..assets.ui import draw_assets
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class GLTF_PT_auto_export_blueprints_list(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_label = "Blueprints"
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bl_parent_id = "BLENVY_PT_SidePanel"
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bl_options = {'DEFAULT_CLOSED','HIDE_HEADER'}
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@classmethod
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def poll(cls, context):
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return context.window_manager.blenvy.mode == 'BLUEPRINTS'
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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asset_registry = context.window_manager.assets_registry
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for blueprint in context.window_manager.blueprints_registry.blueprints_list:
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row = layout.row()
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row.label(icon="RIGHTARROW")
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row.label(text=blueprint.name)
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if blueprint.local:
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select_blueprint = row.operator(operator="blueprint.select", text="", icon="RESTRICT_SELECT_OFF")
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select_blueprint.blueprint_collection_name = blueprint.collection.name
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select_blueprint.blueprint_scene_name = blueprint.scene.name
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assets = json.loads(blueprint.collection["assets"]) if "assets" in blueprint.collection else []
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draw_assets(layout=layout, name=blueprint.name, title="Assets", asset_registry=asset_registry, assets=assets, target_type="BLUEPRINT", target_name=blueprint.name)
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else:
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row.label(text="External")
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for collection in bpy.context.window_manager.exportedCollections:
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row = layout.row()
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row.label(text=collection.name) |