mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
ec95ab5541
* fixes & experiment to auto export * added support for "always export" functionality for blueprints & levels * fixed issues with asset management * fixed issues with tracker * more ui improvements (display of the number of assets etc) * a lot more minor tweaks
42 lines
1.7 KiB
Python
42 lines
1.7 KiB
Python
import json
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def get_user_assets(scene_or_collection):
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user_assets = getattr(scene_or_collection, 'user_assets', [])
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return user_assets
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def get_generated_assets(scene_or_collection):
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generated_assets = getattr(scene_or_collection, 'generated_assets', [])
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return generated_assets
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def get_user_assets_as_list(scene_or_collection):
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raw = get_user_assets(scene_or_collection)
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result = []
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for asset in raw:
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result.append({"name": asset.name, "path": asset.path, "type": "MODEL", "internal": False, "parent": None})
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return result
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def upsert_asset(scene_or_collection, asset):
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new_asset = scene_or_collection.user_assets.add()
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new_asset.name = asset["name"]
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new_asset.path = asset["path"]
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def remove_asset(scene_or_collection, ref_asset):
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print("to remove", ref_asset["path"], scene_or_collection.user_assets.find(ref_asset["path"]), scene_or_collection.user_assets)
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removal_index = -1
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for index, asset in enumerate(scene_or_collection.user_assets):
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print("asset in list", asset.name, asset.path)
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if asset.path == ref_asset["path"]:
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print("FOUND", index)
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removal_index = index
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break
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#scene_or_collection.user_assets.find(lambda x,y : print(x))
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if removal_index != -1 :
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print("REMOVE")
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scene_or_collection.user_assets.remove(removal_index)
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#scene_or_collection.user_assets.remove(scene_or_collection.user_assets.find(ref_asset["path"]))
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def does_asset_exist(scene_or_collection, ref_asset):
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user_assets = getattr(scene_or_collection, 'user_assets', [])
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in_list = [asset for asset in user_assets if (asset.path == ref_asset["path"])]
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in_list = len(in_list) > 0
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return in_list |