mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
b424a73a46
* all operators, panels etc are now respecting the Blender naming convention * tweaks & improvements to some of the component operators * clearer naming for the "advanced" tools for components
81 lines
3.5 KiB
Python
81 lines
3.5 KiB
Python
import bpy
|
|
import json
|
|
|
|
from ..assets.asset_helpers import get_user_assets, get_generated_assets
|
|
|
|
from ..assets.ui import draw_assets
|
|
|
|
|
|
def draw_blueprints(layout, name, title, generated_assets):
|
|
nesting_indent = 0.05
|
|
number_of_generated_assets = len(generated_assets)
|
|
|
|
header, panel = layout.panel(f"assets{name}", default_closed=True)
|
|
header.label(text=title + f"({number_of_generated_assets})", icon="XRAY")
|
|
|
|
if panel:
|
|
for asset in generated_assets:
|
|
row = panel.row()
|
|
split = row.split(factor=nesting_indent)
|
|
col = split.column()
|
|
col.label(text=" ")
|
|
col = split.column()
|
|
|
|
sub_header, sub_panel = col.panel(f"assets_sub{asset.name}", default_closed=False)
|
|
sub_header.label(text=f"{asset.name} ({asset.path})", icon="XRAY")
|
|
if sub_panel:
|
|
sub_panel.label(text=" some stuff")
|
|
|
|
class BLENVY_PT_blueprints_panel(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Blueprints"
|
|
bl_parent_id = "BLENVY_PT_SidePanel"
|
|
bl_options = {'DEFAULT_CLOSED','HIDE_HEADER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.window_manager.blenvy.mode == 'BLUEPRINTS' if 'blenvy' in context.window_manager else False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
asset_registry = context.window_manager.assets_registry
|
|
blueprint_registry = context.window_manager.blueprints_registry
|
|
|
|
blueprint_registry.refresh_blueprints()
|
|
|
|
for blueprint in blueprint_registry.blueprints_data.blueprints:
|
|
|
|
header, panel = layout.box().panel(f"blueprint_assets{blueprint.name}", default_closed=True)
|
|
if header:
|
|
header.label(text=blueprint.name, icon="XRAY")
|
|
header.prop(blueprint.collection, "always_export")
|
|
|
|
if blueprint.local:
|
|
select_blueprint = header.operator(operator="blenvy.blueprint_select", text="", icon="RESTRICT_SELECT_OFF")
|
|
if blueprint.collection and blueprint.collection.name:
|
|
select_blueprint.blueprint_collection_name = blueprint.collection.name
|
|
select_blueprint.blueprint_scene_name = blueprint.scene.name
|
|
|
|
if panel:
|
|
split = panel.split(factor=0.005)
|
|
col = split.column()
|
|
col.label(text=" ")
|
|
|
|
col = split.column()
|
|
|
|
if blueprint.local:
|
|
user_assets = get_user_assets(blueprint.collection)
|
|
generated_assets = get_generated_assets(blueprint.collection)
|
|
|
|
draw_assets(layout=col, name=blueprint.name, title="Assets", asset_registry=asset_registry, user_assets=user_assets, generated_assets=generated_assets, target_type="BLUEPRINT", target_name=blueprint.name)
|
|
|
|
else:
|
|
user_assets = get_user_assets(blueprint.collection)
|
|
generated_assets = get_generated_assets(blueprint.collection)
|
|
|
|
draw_assets(layout=col, name=blueprint.name, title="Assets", asset_registry=asset_registry, user_assets=user_assets, generated_assets=generated_assets, target_type="BLUEPRINT", target_name=blueprint.name, editable=False)
|
|
panel.label(text="External blueprint, assets are not editable")
|