Blender_bevy_components_wor.../crates
kaosat.dev bef709a0ed feat(Blenvy:Bevy):
* bumped up Bevy version to v0.14 !
 * fixed (albeit in a clunky way) issues with sub blueprint detection
 * improved error message for missing material library
 * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready
 * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun)
 * minor cleanups & tweaks
 * added test component with Vec3 to double check for issues
 * updated test blend file to include the component above + added a light to the test spawnable blueprint
to check for "light flashes" (aka indirectly testing "HideUntilReady")
2024-07-07 22:21:12 +02:00
..
bevy_gltf_blueprints feat(Blenvy:Bevy): experimentation with hot reload: it works !! 2024-06-25 18:34:26 +02:00
bevy_gltf_components feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
bevy_gltf_save_load feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
bevy_registry_export feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
blenvy feat(Blenvy:Bevy): 2024-07-07 22:21:12 +02:00