Blender_bevy_components_wor.../testing/bevy_example/assets
kaosat.dev bef709a0ed feat(Blenvy:Bevy):
* bumped up Bevy version to v0.14 !
 * fixed (albeit in a clunky way) issues with sub blueprint detection
 * improved error message for missing material library
 * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready
 * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun)
 * minor cleanups & tweaks
 * added test component with Vec3 to double check for issues
 * updated test blend file to include the component above + added a light to the test spawnable blueprint
to check for "light flashes" (aka indirectly testing "HideUntilReady")
2024-07-07 22:21:12 +02:00
..
audio feat(Blenvy): basic working loading of levels & assets 2024-06-09 23:14:49 +02:00
text feat(Blenvy): basic working loading of levels & assets 2024-06-09 23:14:49 +02:00
assets_core.assets.ron feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143) 2024-02-27 00:12:14 +01:00
assets_game.assets.ron feat(): Asset preloading basics (#169) 2024-03-18 18:00:19 +01:00
registry.json feat(Blenvy:Bevy): 2024-07-07 22:21:12 +02:00