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09915f521d
* chore(crates): updated crates to Bevy 0.13 * updated deps * updated / changed code where relevant * updated README files * bumped version numbers for upcoming release * updated rust-toolchain * updated assets where relevant * closes #132 * feat(bevy_gltf_components): * added GltfProcessed flag component to improve performance of iteration over added<gltfExtras> * closes #144 * light & shadow processing is now integrated, to match lights coming from Blender: you can now control whether lights cast shadows, the cascade resolution , background color etc from Blender * closes #155 * feat(bevy_registry_export): added boilerplate to make registry path relative to assets folder * closes #137 * feat(tools): added boilerplate for internal tools * clean zip file generator for blender add-on releases * example gltf file generator * feat(lighting): added components, exporter support & testing for blender-configurable shadows * added BlenderLightShadows component to bevy_gltf_components * added writing shadow information to gltf_auto_export * updated tests * closes #157 Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
20 lines
596 B
TOML
20 lines
596 B
TOML
[package]
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name = "bevy_gltf_worlflow_examples_common_xpbd"
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version = "0.1.0"
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[features]
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blueprints = ["dep:bevy_gltf_blueprints"]
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default = ["blueprints"]
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[dependencies]
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_worlflow_examples_common = { path = "../common" }
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bevy_gltf_blueprints = { path = "../../crates/bevy_gltf_blueprints", optional = true }
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bevy_xpbd_3d = { version = "0.4" }
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bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets"] }
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bevy_editor_pls = { version = "0.8" }
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rand = "0.8.5"
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