Blender_bevy_components_wor.../crates/bevy_gltf_blueprints/src
kaosat.dev 00bf600ccf feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc)
* tweaked & changed code where relevant
 * also added support for the new gltf_xxx_extras in bevy_gltf_components
 * animation support needs an overhaul given the extensive changes in v0.14 (wip)
 * still a giant mess, but works
 * examples not yet updated, will get overhauled
 * testing project is now independant from the "common" example code: ie no debug ui, no physics,
no bevy_asset_loader
 * testing project WORKS , even without any of the above, so asset loading (even if rough), is functional !
 * added VERY rough hierarchy/ components debug to testing project to visualize things
without bevy_editor_pls egui & co
 * related tweaks & changes
2024-06-18 22:30:59 +02:00
..
aabb.rs chore(): cleanup & simplification pass (#122) 2024-02-07 14:07:17 +01:00
animation.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
assets.rs feat(Blenvy): basic working loading of levels & assets 2024-06-09 23:14:49 +02:00
copy_components.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
lib.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
materials.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
old.rs feat(Blenvy): basic working loading of levels & assets 2024-06-09 23:14:49 +02:00
spawn_from_blueprints.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00
spawn_post_process.rs feat(Blenvy): updated (most) of the crates' code to bevy 0.14 (rc) 2024-06-18 22:30:59 +02:00