mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
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c44d82e7dc
* added additional component on the Bevy side + experimented with handling the data in the testing setup * added parsing of animation markers on the Blender side + injection of custom property/ component * rough around the edges, but the basics work ! |
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bevy_gltf_blueprints | ||
bevy_gltf_components | ||
bevy_gltf_save_load | ||
bevy_registry_export |