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* chore(bevy_gltf_components): updated code for bevy_main/ v0.12 * refactor(examples): cleanups & tweaks * added compatibility tables |
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test_components.rs |
Animation demo
Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up Bevy_gltf_blueprints
If you want to jump straight to controlling the imported animations, jump to :
Running this example
cargo run --example animation --features bevy/dynamic_linking