Blender_bevy_components_wor.../examples/animation
Mark Moissette c4e83655f3
chore(bevy_gltf_components): Update to Bevy 0.12 (#32)
* chore(bevy_gltf_components): updated code for bevy_main/ v0.12
* refactor(examples): cleanups & tweaks
* added compatibility tables
2023-11-11 22:58:00 +01:00
..
assets chore(bevy_gltf_components): Update to Bevy 0.12 (#32) 2023-11-11 22:58:00 +01:00
core chore(bevy_gltf_components): Update to Bevy 0.12 (#32) 2023-11-11 22:58:00 +01:00
game chore(bevy_gltf_components): Update to Bevy 0.12 (#32) 2023-11-11 22:58:00 +01:00
main.rs chore(bevy_gltf_components): Update to Bevy 0.12 (#32) 2023-11-11 22:58:00 +01:00
README.md feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
state.rs feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00
test_components.rs feat(Animation): added code & example for animation support (#33) 2023-11-01 12:44:37 +01:00

Animation demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --example animation  --features bevy/dynamic_linking