mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-26 17:44:11 +00:00
48ce690860
* added ability to clear/reset settings to default * a lot of improvements to QOL ui features * fixed issue with editing scenes being tagged as Level scenes * fixed mode switching issues * added save & reset of camera settings * improved selection logic * various minor tweaks * better naming & cleanups
197 lines
7.1 KiB
Python
197 lines
7.1 KiB
Python
bl_info = {
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"name": "blenvy",
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"author": "kaosigh",
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"version": (0, 1, 0, "alpha.1"),
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"blender": (3, 4, 0),
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"location": "File > Import-Export",
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"description": "tooling for the Bevy engine",
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"warning": "",
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"wiki_url": "https://github.com/kaosat-dev/Blenvy",
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"tracker_url": "https://github.com/kaosat-dev/Blenvy/issues/new",
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"category": "Import-Export"
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}
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import bpy
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from bpy.app.handlers import persistent
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from bpy.props import (StringProperty)
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# components management
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from .add_ons.bevy_components.components.operators import BLENVY_OT_component_copy, BLENVY_OT_component_fix, BLENVY_OT_component_rename_component, BLENVY_OT_component_remove_from_all_items, BLENVY_OT_component_remove, BLENVY_OT_component_from_custom_property, BLENVY_OT_component_paste, BLENVY_OT_component_add, RenameHelper, BLENVY_OT_component_toggle_visibility, BLENVY_OT_components_refresh_custom_properties_all, BLENVY_OT_components_refresh_custom_properties_current, BLENVY_OT_components_refresh_propgroups_all, BLENVY_OT_components_refresh_propgroups_current
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from .add_ons.bevy_components.registry.registry import ComponentsRegistry,MissingBevyType
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from .add_ons.bevy_components.registry.operators import (BLENVY_OT_components_registry_reload, BLENVY_OT_components_registry_browse_schema)
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from .add_ons.bevy_components.registry.ui import (BLENVY_PT_components_missing_types_panel, BLENVY_UL_components_missing_types)
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from .add_ons.bevy_components.components.metadata import (ComponentMetadata, ComponentsMeta)
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from .add_ons.bevy_components.components.lists import BLENVY_OT_component_list_actions
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from .add_ons.bevy_components.components.maps import BLENVY_OT_component_map_actions
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from .add_ons.bevy_components.components.ui import BLENVY_PT_components_panel, BLENVY_PT_component_tools_panel
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from .add_ons.bevy_components.settings import ComponentsSettings
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from .add_ons.bevy_components.utils import BLENVY_OT_item_select
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# auto export
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from .add_ons.auto_export import gltf_post_export_callback
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from .add_ons.auto_export.common.tracker import AutoExportTracker
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from .add_ons.auto_export.settings import AutoExportSettings
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# asset management
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from .assets.ui import BLENVY_PT_assets_panel
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from .assets.assets_registry import Asset, AssetsRegistry
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from .assets.operators import BLENVY_OT_assets_browse, BLENVY_OT_assets_add, BLENVY_OT_assets_remove, BLENVY_OT_assets_generate_files
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# levels management
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from .levels.ui import BLENVY_PT_levels_panel
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from .levels.operators import BLENVY_OT_level_select
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# blueprints management
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from .blueprints.ui import BLENVY_PT_blueprints_panel
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from .blueprints.blueprints_registry import BlueprintsRegistry
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from .blueprints.operators import BLENVY_OT_blueprint_select
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# blenvy core
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from .core.blenvy_manager import BlenvyManager
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from .core.operators import BLENVY_OT_tooling_switch, BLENVY_OT_configuration_switch, BLENVY_OT_configuration_reset
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from .core.ui.ui import (BLENVY_PT_SidePanel)
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from .core.ui.scenes_list import BLENVY_OT_scenes_list_actions
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from .core.ui.menus_and_shortcuts import BLENVY_OT_ui_blueprint_create, BLENVY_OT_ui_blueprint_edit_start, BLENVY_OT_ui_blueprint_edit_end, BLENVY_OT_ui_blueprint_create_or_edit, edit_or_create_blueprint_menu
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from .assets.assets_folder_browser import BLENVY_OT_assets_paths_browse
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# this needs to be here, as it is how Blender's gltf exporter callbacks are defined, at the add-on root level
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def glTF2_post_export_callback(data):
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gltf_post_export_callback(data)
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classes = [
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# common/core
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BLENVY_OT_scenes_list_actions,
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BLENVY_OT_assets_paths_browse,
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# blenvy
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BLENVY_PT_SidePanel,
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# bevy components
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ComponentsSettings,
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BLENVY_OT_component_add,
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BLENVY_OT_component_copy,
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BLENVY_OT_component_paste,
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BLENVY_OT_component_remove,
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BLENVY_OT_component_remove_from_all_items,
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BLENVY_OT_component_fix,
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BLENVY_OT_component_rename_component,
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RenameHelper,
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BLENVY_OT_component_from_custom_property,
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BLENVY_OT_component_toggle_visibility,
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ComponentMetadata,
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ComponentsMeta,
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MissingBevyType,
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ComponentsRegistry,
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BLENVY_OT_components_registry_browse_schema,
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BLENVY_OT_components_registry_reload,
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BLENVY_OT_components_refresh_custom_properties_all,
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BLENVY_OT_components_refresh_custom_properties_current,
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BLENVY_OT_components_refresh_propgroups_all,
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BLENVY_OT_components_refresh_propgroups_current,
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BLENVY_OT_item_select,
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BLENVY_PT_components_panel,
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BLENVY_PT_component_tools_panel,
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BLENVY_UL_components_missing_types,
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BLENVY_PT_components_missing_types_panel,
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BLENVY_OT_component_list_actions,
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BLENVY_OT_component_map_actions,
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# gltf auto export
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AutoExportTracker,
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AutoExportSettings,
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# blenvy
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BlenvyManager,
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BLENVY_OT_tooling_switch,
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BLENVY_OT_configuration_switch,
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BLENVY_OT_configuration_reset,
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Asset,
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AssetsRegistry,
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BLENVY_OT_assets_add,
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BLENVY_OT_assets_remove,
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BLENVY_OT_assets_generate_files,
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BLENVY_OT_assets_browse,
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BLENVY_PT_assets_panel,
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BLENVY_PT_levels_panel,
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BLENVY_OT_level_select,
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BlueprintsRegistry,
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BLENVY_OT_blueprint_select,
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BLENVY_PT_blueprints_panel,
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BLENVY_OT_ui_blueprint_create,
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BLENVY_OT_ui_blueprint_edit_start,
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BLENVY_OT_ui_blueprint_edit_end,
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BLENVY_OT_ui_blueprint_create_or_edit
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]
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@persistent
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def post_update(scene, depsgraph):
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bpy.context.window_manager.auto_export_tracker.deps_post_update_handler( scene, depsgraph)
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@persistent
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def post_save(scene, depsgraph):
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bpy.context.window_manager.auto_export_tracker.save_handler( scene, depsgraph)
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@persistent
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def post_load(file_name):
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blenvy = bpy.context.window_manager.blenvy
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if blenvy is not None:
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blenvy.load_settings()
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def init_keymaps():
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window_manager = bpy.context.window_manager
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if window_manager.keyconfigs.addon:
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km = window_manager.keyconfigs.addon.keymaps.new(name='3D View', space_type='VIEW_3D')
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kmi = [
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km.keymap_items.new(BLENVY_OT_ui_blueprint_create_or_edit.bl_idname, "F", "PRESS", shift=True),
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]
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return km, kmi
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addon_keymaps = []
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.app.handlers.load_post.append(post_load)
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# for some reason, adding these directly to the tracker class in register() do not work reliably
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bpy.app.handlers.depsgraph_update_post.append(post_update)
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bpy.app.handlers.save_post.append(post_save)
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bpy.types.VIEW3D_MT_object.append(edit_or_create_blueprint_menu)
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bpy.types.VIEW3D_MT_object_context_menu.append(edit_or_create_blueprint_menu)
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if not bpy.app.background:
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km, kmi = init_keymaps()
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for k in kmi:
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k.active = True
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addon_keymaps.append((km, k))
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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bpy.app.handlers.load_post.remove(post_load)
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bpy.app.handlers.depsgraph_update_post.remove(post_update)
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bpy.app.handlers.save_post.remove(post_save)
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for km, kmi in addon_keymaps:
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km.keymap_items.remove(kmi)
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addon_keymaps.clear()
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bpy.types.VIEW3D_MT_object.remove(edit_or_create_blueprint_menu)
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bpy.types.VIEW3D_MT_object_context_menu.remove(edit_or_create_blueprint_menu)
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