Blender_bevy_components_wor.../examples/demo
Josh Triplett c9ec0447f0 Reduce dependencies needed for examples by not using default features
In particular, this avoids bevy_audio, which has various system library
dependencies.
2025-01-12 11:44:38 +02:00
..
art feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00
assets feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00
src feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00
Cargo.toml Reduce dependencies needed for examples by not using default features 2025-01-12 11:44:38 +02:00
README.md feat(Blenvy): complete overhaul and re branding to : Blenvy (#192) 2024-08-14 16:40:59 +02:00

Multiple levels from multiple blend files example/demo

This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend] It using triggers to transition to another level. It currently has NO state persistence between levels. You can press "D" to toggle the physics debug view.

Running this example

cargo run --features bevy/dynamic_linking