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* adds a new crate: ```bevy_registry_export``` to be able to create a json import of the registered component/type definitions * adds a new Blender addon: ```bevy_components``` that takes that json data to generate custom UIs for components , to be to add & edit components easily in Blender * also adds component metadata per object for more advanced features * etc * updates to bevy_gltf_components & bevy_gltf_blueprints to add legacy_mode to support the "old"/current style component definitions * same with gltf_auto_export Blender add_on * closes #60 |
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README.md |
README.md
Basic save_load example/demo
This example showcases how to use bevy_save_load
crate to save & load your bevy game
Notes Workflow with blender / demo information
- the gltf files for this demo where generated using the Export dynamic and static objects seperatly feature of the auto_export addon: so the static & dynamic level files where generated automatically, based on the entities that have a Dynamic component/custom property
Running this example
cargo run --features bevy/dynamic_linking